
Gudorat
Project Type: Mobile App UI/UX Design
Project: Abrof - Music Streaming
Role: Lead UI/UX Designer
Timeline: Sept 2022 – Nov 2022 (Design Phase)
Project Brief:
Gudorat aimed to revolutionize learning by building a highly interactive, short-form e-learning platform specifically designed for fast-paced, on-the-go consumption. The primary objective was to deliver knowledge in digestible, engaging formats, empowering users to learn efficiently anytime, anywhere. My role involved leading the UI/UX design to make complex topics simple, quick to absorb, and effortlessly mobile-first.
Design Challenges:
Optimizing Micro-Learning Engagement: Ensuring short-form, fast-paced content maintains high user engagement and promotes knowledge retention.
Facilitating Seamless On-the-Go Learning: Designing for fluid transitions and optimal usability across diverse mobile contexts, ensuring uninterrupted learning.
Enhancing Interactive Content Experience: Crafting intuitive and impactful interactions within concise learning modules for maximum understanding.
Streamlining Content Discoverability: Implementing efficient navigation and search for a vast library of bite-sized learning units.
Implementing Motivation & Progress Tracking: Fostering consistent learning habits and clearly visualizing user achievement in a rapid learning environment.


