Gudorat

Project Type: Mobile App UI/UX Design

Project: Abrof - Music Streaming

Role: Lead UI/UX Designer

Timeline: Sept 2022 – Nov 2022 (Design Phase)

Project Brief:

Gudorat aimed to revolutionize learning by building a highly interactive, short-form e-learning platform specifically designed for fast-paced, on-the-go consumption. The primary objective was to deliver knowledge in digestible, engaging formats, empowering users to learn efficiently anytime, anywhere. My role involved leading the UI/UX design to make complex topics simple, quick to absorb, and effortlessly mobile-first.

Design Challenges:

  • Optimizing Micro-Learning Engagement: Ensuring short-form, fast-paced content maintains high user engagement and promotes knowledge retention.

  • Facilitating Seamless On-the-Go Learning: Designing for fluid transitions and optimal usability across diverse mobile contexts, ensuring uninterrupted learning.

  • Enhancing Interactive Content Experience: Crafting intuitive and impactful interactions within concise learning modules for maximum understanding.

  • Streamlining Content Discoverability: Implementing efficient navigation and search for a vast library of bite-sized learning units.

  • Implementing Motivation & Progress Tracking: Fostering consistent learning habits and clearly visualizing user achievement in a rapid learning environment.

© 2025 Yassin Salih. All Rights Reserved.

© 2025 Yassin Salih. All Rights Reserved.